
Originally published on December 12, 2020
I’m super late posting this, as the news happened THREE YEARS AGO and the media didn’t spread the word. Anyway, as of 2017, the MP3 audio format is now patent-free. It doesn’t mean that you can now pirate all the commercial songs you want. What it actually means is now that the audio format is patent-free, you can implement an MP3 encoder/decoder into your game engine! That’s sweet! (more…)
Tags:audio, background, codec, compression, decompression, free, license, loop, mp3, music, patent-free, song, sound
Posted in My Artistic Endeavors, Technology, Video Game Development | Comments Closed
If you’ve dealt with cascading style sheets (CSS) in web design, then you might be aware of z-index (also known as z-order). This special attribute tells the web browser to render elements in a certain order. But specifically in webpages, a z-index can range from 0 to 99, where 0 is the farthest back element (it is rendered first) and 99 is the front most element (it is rendered last). All is well when the software’s already working for you, but what about in game development? Here’s a way… (more…)
Tags:design, development, draw, engine, game, implementation, logic, loop, render, technology, zIndex, zOrder
Posted in My Artistic Endeavors, Technology | Comments Closed