Posts Tagged ‘sdxm’
Oct 30, 2013
Qt SDXM Particle Demo

Not optimized, but it is a basic particle effect.

Aug 7, 2013
SDXM Qt 2D Game Engine Image Distortion + 3000 sprites + Other Features Demo

Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)

Apr 9, 2013
Qt Real 3D Rotation Transformation Mode 7 F-Zero + No OpenGL + No DirectX

Oh, it only took years of research and learning… but here it be, the fruits of my labor… (more…)

Aug 10, 2011
Saelee Deus Ex Machine (SDXM): A 2D Game Engine Features List

I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)