Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)
Posts Tagged ‘features’
Aug 10, 2011
Saelee Deus Ex Machine (SDXM): A 2D Game Engine Features List
I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)
Jul 23, 2011
The Fat Lady Has Sung for Google Chrome? How Opera browser beats the current beast
If you use the Interwebs as much as I do, you know you want the best Internet browser. You don’t give a rat’s testicle how glitzy the graphical user interface is, or what additional plugins are available. You just want it fast and secure. Up until now, Google has spied and copied many features from their users and competitors and have created a very competent browser. However, it’s getting to be a real pain having to constantly wait for the shite to upgrade itself either before use or running in the background. Google’s Skynet methodology reminds me of the big M aka Micro$oft. But like most service/customer relationships, either party can choose to continue or move on. Is it time for me to choose another browser over Chrome? (more…)