Posts Tagged ‘gimmick’
Jul 4, 2014
Blender 2.71 New Feature Freestyle NPR Rendering

Blender 2.71 Freestyle NPR Rendering

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Freestyle

If I read their update correctly, my reading comprehension was never that good, then Blender now has the ability to render out a 3D model into a convincing looking hand-drawn sketch. That doesn’t make sense to me. You’d have to model out the entire object before you get output that is a bunch of simple strokes.

The problem I have with it is that is should be the other way around. Much like ZBrush makes sculpting digital 3D models almost too intuitively, 3D modeling can be even easier if you could translate a line drawing into a fully 3D realized object.

So, that is the next challenge to master, Blender! I dare you!

Aug 7, 2013
SDXM Qt 2D Game Engine Image Distortion + 3000 sprites + Other Features Demo

Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)

Jul 25, 2013
Russians pay USD$860 for Japanese Square Watermelon

Say whaaaaaaaaaat? (more…)

Jul 24, 2013
Google ChromeCast: Watch YouTube and NetFlix on your TV!

It’s been done before and failed. But Google thinks it has enough clout to pull it off. (more…)

Apr 3, 2013
Adobe After Effects CS5.5 Time Displacement Effect aka Slit Scan

Balls-tripping, cool, gimmicky effect I had to try out for myself. Check it out… (more…)