Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)
Posts Tagged ‘kit’
Sep 24, 2012
Tears of Steel: Blender Project Mango Open Source Film Release Date
News about the upcoming premiere of Blender’s latest short film, “Tears of Steel”. (more…)
Sep 11, 2012
Qt 2D Game Engine: Getting Started
Let me explain the bare minimum concepts behind getting your first 2D game engine up and running in Nokia’s Qt envirnoment. (more…)
Oct 3, 2010
Scrolling Game Development Kit/BMDXCtls patch for Widescreen Monitors
Here we go:
http://www.eastfist.com/sgdkBMDXCtlsPatch.html
Ancient in digital trend years, but still VERY functional in Windows XP and Vista. By adding a few more lines of code to the drawing engine, SGDK games will display correctly on widescreen monitors. (more…)