Minimum System Requirements:

  • 640x480x32-bit-color display
  • OpenGL supported graphics card
  • Keyboard, Mouse, USB Game Controller with XInput 1.3 support
  • Windows XP, Vista, 7, 10, 11
  • Approx. 15 MB hard drive space for dependency files (see below)
  • 2GB RAM
Tested and compatible with:

Project SDXM is a 2D/3D computer game engine in development. My main goal is to create a system that will allow users to create and play 2D games easily and efficiently.However, I'm currently developing for Windows distribution only.

DEVELOPMENT STATUS: PRE-ALPHA

Oct 13, 2025 - Testing on my 3.4 Ghz 4-core CPU and a relatively ancient GeForce GTX 560 Ti graphics card. Able to get up to approx 150 frames per second processing approx 15,000 polygons per frame. So if the target is 60 frames per second, that's about 900,000 polygons per second. In theory, it should be equivalent to PlayStation 2 graphics performance. Graphics quality, on the other hand, is something else. LOL
Early graphics quality demo

 

Sponsor/Donate

If you would like to sponsor/donate towards the development of this project, feel free to e-mail me at chongchen@eastfist.com with the word "donation" somewhere in the subject line, otherwise I'll delete it. I'll provide further instructions through our correspondence. Alternately, you can donate through the PayPal button below. Any donations would be greatly appreciated.

or contribute to my kickstarter.com project or indiegogo.com project.

Project SDXM
Copyright © 2009-2025 Chongchen Saelee